Success the target is enfeebled 1 for 1 round.
D20pfsrd attic whisperer.
You gain a 2 bonus on handle animal and ride checks to handle or ride horses.
Your skill at handling horses allows you to influence all the horses in the area.
A living creature hit by a jaws strike must attempt a dc 21 fortitude save.
Ac 20 touch 20 flat footed 12 3 deflection 7 dex 1 dodge 1 size hp 97 13d8 39 fort 7 ref 11 will 10 defensive abilities incorporeal.
This aura is a sonic mind affecting effect.
Aura unnatural aura 30 ft.
The winterwight is an undead horror born from the coldest depths of the negative energy plane.
An attic whisperer spawns as the result of a lonely or neglected child s death.
Perception 37 aura whispers 120 ft dc 30.
Ability to cast 3rd level spells.
Speed fly 60 ft.
Rather than animating the body of the dead youth the creature rises from an amalgam of old toys clothing dust and other objects associated with the departed icons of the child s neglect.
Environment any cold land organization solitary pair or incursion 3 6 treasure standard.
Environment any abaddon plane of negative energy or plane of shadows organization solitary or pair treasure standard.
Steal breath su a creature bit by an attic whisperer must make a dc 16 will save or become fatigued for 1 hour.
Your words soothe the dead and undead alike and can even affect haunts.
An opponent whose animal companion or mount is within range can attempt a dc 20 handle animal check as an.
Caller in darkness cr 9.
Ac 35 touch 35 flat footed 24 9 deflection 10 dex 1 dodge 6 insight 1 size hp 363 22d6 286 fort 20 ref 23 will 21 defensive abilities anticipation incorporeal rejuvenate.
Immune undead traits weaknesses sunlight powerlessness.
Infused with the dark cold magic that permeates this realm of death the winterwight takes the form of a skeleton coated in armor of jagged ice.
Add speak with dead to your list of spells known.
Xp 307 200 ne large fey extraplanar incorporeal init 20.
Critical success the target is unaffected.
Xp 6 400 ce large undead incorporeal init 11.
You gain necril as a bonus language and gain a 2 bonus on bluff diplomacy intimidate and sense motive checks against undead creatures or when you speak necril.
A fatigued creature that is bitten is instead exhausted for 1 hour and an exhausted creature falls asleep for 1.
Environment any urban or ruins organization solitary pair or chorus 3 8 treasure incidental.
The attic whisperer can suppress or reactivate its aura as a free action.
Senses darkvision 60 ft.
Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a 1 penalty on all attack rolls damage rolls and will saving throws.
Steal breath curse incapacitation necromancy occult the attic whisperer siphons the breath from living creatures sapping their strength.
In addition you can attempt one handle animal check to issue a command to all horses within a 60 foot radius.
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers songs and sobs.
Senses blindsight 360 ft low light vision see in darkness.